This project is a practical demonstration of the knowledge acquired in the Unity Essentials Pathway. In this project, 3D object physics, sound effects and background sounds, lighting, and visual effects when collecting objects are put into practice.

In the 2D project, a summarized version is presented, implementing collectibles, a UI showing all the remaining collectibles, and sprite animation.

How To Play: Use keys W, A, S, D to move arround and press "Spacebar" to jump

Press "ESC" to return to the menu.


Description

Scene 1: The objective is to showcase menu navigation, along with a project that teaches the basics of movement when creating a Scene. Code: 2004

Scene 2: The concept of physics in objects is presented, along with lighting setup and the assembly of the scene with the objects that make up the room.

Scene 3: The objective is to get familiar with sounds by adding ambient noise, a spatial sound with a pot boiling water, and the hum of the refrigerator to enrich the environment. Bird sounds are also added, complementing the background sound.

Scene 4: It's a mini-game where you collect dirt, showcasing movement and effects when collecting the objects.

Scene 5: A top-down 2D game where the player is presented with a simplified version of the previous scene. Additionally, a UI is added to show the remaining collectibles, along with a sprite featuring animations to enhance the experience.

Bonus Scene: The bonus scene is the combination of all the 3D scenes, providing a complete environment of the setting.